Jin’s face in panel 3.
Like last year I am going to be doing a holiday sale over at the VACANT store. Everything is 20% so if you want to order anything for Christmas this is the time to do it. One new item has been added and that’s the Orphan sticker drawn by Michelle Nunnelly.
This sale is going to last until January 1st. If anyone runs into any problems please let me know.
Download audio file here: http://www.audioshocker.com/2013/10/28/vacant-bits-24-sick-bunnies
That’s followed by a conversation about Grand Theft Auto V. We briefly mention the controversy over Carolyn Petit’s critique of the video game, and how people overreacted to her commentary. We also talk about how GTA Online should be the future of the video game series since it’s best fit for that format.
PLUS: Bunny news! Our favorite bunny, Jiji, was very sick a couple weeks ago. We talk about the scary experience of taking her to the vet.
Download audio file here: http://www.audioshocker.com/2013/10/14/vacant-bits-23-rain-time
They both think the indie-style video game Rain is very beautiful but a little too easy. Its repetitive storytelling and gameplay don’t help a lot with that.
However, as simple as Rain seems, Once Upon A Time is a lot more boring. They complain about how the series starts off strong with unique ideas but quickly becomes a show with no substance. Also, they mention Doctor Who a couple times.
Download audio file here: http://www.audioshocker.com/2013/09/30/vacant-bits-22-spxers
They give shoutouts to Alex and Kyle for being the first two readers of VACANT to talk to Heather at a con. They also give a shoutout to Lira who spoke with them the year before. Other than that they met great people, sold comics, bought comics, and only had one awkward encounter.
Download audio file here: http://www.audioshocker.com/2013/09/16/vacant-bits-21-indie-gaming-at-the-worlds-end
After that, The World’s End gets a rare thumbs-up from the two. Michelle and Heather typically complain about every movie they see, but this comedy received no complaints. They highly recommend watching it.
They also talk about Indie Game: The Movie and how game development parallels the creative process in other mediums like comic books. All of the creators profiled in the documentary represent the everyday artist and the artist’s struggle.
The film shows what it’s like to work on a single project for a long period of time, providing insight on how this affects the creators as they assume the immense pressure that comes along with conquering their dreams.
(Heather and Michelle apologize if it seems like they’re giving the game developers a hard time on this podcast. Every artist has probably been in the position these creators have been in.)